![]() UV map and texture your images onto it.Tools have generate cubemap, i select a floor click on generate and nothing happens. Create a fairly large cube, with normals flipped, in your World center. blend for handling this task you could augment that with Python to make an automated process out of it. You don't need to use Python to turn 6 cubic images into a single environment map. You can also use PreviewMaterial.mat in the package. Set a material for preview to Preview Material in the tool. You should add Skybox component with a skybox material and to the Camera. To do that, it will need a function which, given a texel in the output cubemap image, will retrieve the corresponding polar coordinates on the sphere.
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